Kirk Dyer

Kirk the Beneficent Arcane Warrior who Bends the Elements
Kirk Dyer is a Beneficent Arcane Warrior who Bends the Elements. He is a 31 year old registered bone marrow transplant nurse who lives and works in Seattle. At the age of 30, he received his arcane elemental powers and joined the Order of the Round with other members of his immediate family.

Stats
He is currently at tier 3.0. He has an Effort of 3, a Might Pool of 18, a Speed Pool of 15, and an Intellect Pool of 21. He has a Might Edge of 0, Speed Edge of 1, and Intellect Edge of 2. He is trained in astronomy, monster lore, and healing and first aid. He is trained without armor. He is specialized in pleasant social interactions. He is generous, altruistic, skilled in RTS games. While skilled in many things, Kirk tends to freeze up when he is alone, and this needs the company of his allies to utilize his skills to the fullest.

Abilities
Kirk's core abilities include bending the four natural elements to his will. He fights mainly with his fists, but also wields the elements as ranged attacks. Aided by the powers of the wind, Kirk can leap great distances, hover, and knock his foes back. Through his connection to the earth, his body has a natural resistance to damage, and through great effort can manipulate common metals. He utilizes water and ice to enhance his healing, augment his flesh of stone for increased damage and cold resistance, and freeze a friend or foe in place. The power and chaos of fire and lightning are at his command for enhanced damage and stun effects. Small feats of bending, such as crushing a rock with hand, producing a focused gust of wind, or igniting a small flame take little effort. But while focusing, Kirk can heighten his abilities with any of the elements allowing him to greatly increase the potency of his bending.

Tactics
On his path to elemental mastery in combat, Kirk has tended to favor disengagement, evasion, and defense, thus he finds himself attuning to the rhythms of the wind and the earth most frequently. Without the weight of armor, he evades his foes’ attacks until he can disable them with his use of his favored Stasis ability, rendering them completely immobile. In moments of dire need, he is able to channel the melody of the water and the wind to be near impossible to hit. But when taking a hit is inevitable, Kirk roots his legs to the ground, mitigating knock-back and a decent amount of damage with a combination of his flesh of stone, ice armor, and kinetic tattoos.

Boons
After defeating Mithon in champion’s combat, Kirk was gifted powerful tattoos which allow him to absorb, store, and release kinetic energy to enhance his damage or bending effort. Kirk’s first tattoo is a chest-piece, and depicts a solar eclipse in the pointillism style.

Relationships and Personal Life
Kirk is husband to Mel, son of Dave and Kathy, brother to Scott and Luke, and brother-in-law to Kellie.

Notable Feats
Kirk has stasised a mutalisk while falling hundreds of feet in the air, caused sleep to fall upon an aggressive storm dragon, and survived a harrowing bee attack at the age of two, though it left him significantly disfigured.